Pekelna vsehochut
aka ADA
by Adolf Vojta
Version 2.1 by Jive
***********************
*** W A R N I N G ***
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Manaus (Amazonia), Dec 9, 2006:
thanks to the authorization given by Adolf "Gusta" Vojta ("You may do whatever you want with this file"), this is a new version made by me.
I found it HERE, on a Czech site made by Kelvin (Martin Milichovsky)
First of all, you have to know that Gusta was used to be known as a Tyson registering demos on the COMPET-N Database pages on 2002 and 2003.
Which means that he is (was?) a fantastic player, with a very high skill...
I renamed the pwad "ADA2" to avoid an eventual confusion with the original pwad made on 2003 by Adolf Vojta, and I made this pwad Gzdoom specific.
It's perhaps Zdoom compatible, but I don't care at all...
I
don't see the point to use Zdoom when we have Gzdoom, apart if you are
one of those fools loving pixels and hating OpenGl (everybody knows
that Gzdoom is an OpenGl port, even if it's possible to play under the
hardware mode)... What an horror!!!
Loving pixels is completely
retarded and pathetic. It's as ridiculous as telling that old women are
more beautiful than young ones...
Anyway...
It's using High
Resolution for the interpic pictures and the intermission ones, and I
have scripted the transition between maps, so that the game goes from
E1M1 to E3M2 without interruption (15 maps).
The 2 new textures used for the background of the intermission texts are my own creation.
I have also embedded a little bit the picture of the logo "Doom", and detoured the 2 pictures of the earth, found on the net.
The
pictures of the caverns were also found on the net. Do have a look at
the text file "MAJEST3.TXT" for more information about this particular
picture. Sadly, I didn't keep track of the other one "Doom I SKY.jpg"
If someone is kind enough to tell me its origin, I will be glad and thankfull.
The sky used for the first episode (ExMx, apart the blue one for E1M9, which was made by me) comes from Sitters:
http://md2.sitters-electronics.nl/sky.html
The man is from Netherlands and he is a member of the Doomwadstation.com forum HERE
The other skies are from me.
In
order to don't ruin the gameplay intended by Adolf, I have added a
small script, so that the map E3M1 will let the player entering with
the inventory given by default at the beginning of each episodes (just
a pistol, and the minimum amount of ammos and life). This script, new
feature added to Zdoom version 2.15, was absolutely empty of
explanation on the wiki's page. I had to battle a long time, and to
harass friends, until Grubber and Graf Zahl give me the explanations,
and how to use it. Previously, it was not documented, and absolutely
not understandable. This feature needs to be updated, for the purpose
to be more author's friendly... (for example: more flags, like "Use it
once")
Other changes made:
°°°°°°°°°°°°°°°°°°
I renamed:
- E1M8 ==> E1M4
- E3M9 ==> E3M2
I didn't keep track of all the changes (too much numerous), but here are some of them:
-
E1M9: I have added a computer map at the center of the level, because
it was horribly boring to turn around without seeing the map (yes, the
author made the walls invisible on the automap...). Now, you can come
back from the center without being stressed.
- E2M8: There was no
endgame, no exitlevel. I have used the power of Zdoom to make the map
ending as soon as the last spidermastermind is defeated.
- E3M1
lightings heavily modified (there was no lighting effect, nowhere).
This level was heavily modified. In fact, you won't really notice the
changes, which are not obvious, but all was made to be compatible with
some Gzdoom and Zdoom features, such as the fact to reset the
inventory. I have also added many new possibilities (like a come back
when you are in front of the exit room). On this map, you will
have to use the "Crouch" feature somewhere...
- All maps cleaned of
their remaining problems (things stucked, linedefs wrongly declared,
unused sectors, unaligned textures, undeclared "upper or lower
unpegged", etc...)
- E3M2 : some lighting effect added here and
there on sectors, architecture of the final room changed a little bit
(with a sky for the texture of the ceiling, and a "End" sector added),
textures aligned.
Here is now the original text made by Adolf Vojta:
________________________________________________________________
Title
: Pekelna vsehochut
Jmeno souboru : ADA.WAD
Autor : Adolf Vojta
Date
: April 01, 2003
Email : hita@seznam.cz
Podekovani : Lukasi Turkovi za fenomenalni E3M9
Vsem co si me mapy stahli a rozhodli
si je zahrat.
Vsem za jakekoli pripominky ci dokonce
demicka poslana na mou emailovou adresu.
================================================================
* Information *
Episodes and Levels : E1M1 to E1M3, E1M8, E1M9
E2M1 to E2M9 (full episode)
E3M1, E3M9
================================================================
Single Player : Yo
Cooperative 2-4 Player : Yo
Deathmatch 2-4 Player : Yo
Difficulty Settings : Yo
New Sounds : Ne
New Graphics : Ne
New Music : Ne
Demos Replaced : Yo
* Konstrukce *
Base : Megawad
Pouzite editory : DEU 5.1, BSP
Bugz
: Neco malo HOM efektu a block sektoru
* Popis map *
Jsou to mapy, ktere jsem z velke casti stvoril kdysi na zakladni skole,
a ted na stredni jsem si k nim obcas sednul, zacal tu a tam vylepsovat
a nahravat demicka. Tak tady jsou (omlouvam se, ze ty ceske nazvy map
nezneji tak drsnacky jak ty anglicke:)
E1M1 - Studna
Proste jsem chtel vytvorit naprosto typickou a primitivni E1M1. Mohla
by byt dobra na DM.
E1M2 - Baronovo sidlo
Proste "Barons lair". V teto rane casti hry slouzi baron jako boss
na zaver.
E1M3 - Recko
Trochu mi to pripomina Recko. S tou mapou sem plne spokojen, i kdyz
se mi na 486ce trha:) Vyuzil sem asi o tretinu vic pameti nez mi
DEU obvykle vubec povoli.
E1M4 - Koloseum
Ujde... puvodne vypadalo mnohem sloziteji, ale musel sem trochu ubrat
na sektorech diky desnym HOM efektum.
E1M9 - Bludiste na Leeds Castle
Toto prirodni bludiste se skutecne nachazi u hradu Leeds v Anglii, kde
sme byli se skolou na vymennem pobytu. Kamos si tam koupil pohled s
pudorysem, a tak sem se toho pak doma chopil...
E2M1 - Sklepy
Moje uplne prvni mapa. Tehdy pri seznamovani s editorem sem delal tak
jednu mistnost tydne. Rozhodl sem se ji zachovat zcela puvodni.
E2M2 - Vinice
Pekna mapa... docela. Taky sem ji moc nepredelaval. Mimochodem na skok
primo do exitu sem prisel az po dlouhe dobe kdy uz sem hral s mysi.
E2M3 - Mesicni povrch
Pridal sem spoustu monster a vyhled do cervene mesicni krajiny. Pekne
akcni mapa.
E2M4 - Ridici MEGAcentrum
Treti mapa jiz sem nechal zcela puvodni. Mozna proto, ze Deu mi sem
jiz nedovoli pridat ani jediny sektor.
E2M5 - Skladiste
No...tak sem jsem par monster pridal. A vznikla z toho slusna rezba:)
E2M6 - Dvory
Poskladal sem do sebe nekolik dvoru, ktere me napadaly, a vznikla
z toho (na svoji dobu) pekna mapa.
E2M7 - Hlavni stan
Slusne velka uroven. Pridal sem do ni par bossu. Pozn. Na jeden ze
sekretu se nejde dostat. Do nekonecna stoupajici schody k druhemu
zdravi mi totiz evidentne fungovaly jen ve verzi 1.666. Zkuste to
spustit tam, vypada to docela zajimave...
E2M8 - Pohrebiste
Tech potvor tam neni uplne tolik jenom proto, ze sem tam z puvodni
verze zadne nepridal. Ale je to docela slusna zabavicka.
E2M9 - Zdrcujici mise
Moje druha mapa. Pamatuju si, ze sem ji nezacal stavet tim, ze bych
tam daval nejake sektory, ale tim ze sem tam dal toho pavouka.
E3M1 - King Arena
Moje mapa stvorena specialne pro tyson parbu. Jsem hrdej na zpusob
dosazeni cerveneho klice. Tuhle fintu sem este v zadne jine mape
nevidel.
E3M2 - Mistnosti vseho hnusu
Tuto nejstarsi a nejmensi mapu stvoril kamarad Lukas Turek. Diky
nemu jsem vlastne vubec s veskerym editovanim zacal. On uz snad
Dooma ani tuhle mapu vubec nema, tak sem se rozhodl ji taky
zaradit. Verte - zkousel sem ji parit a je to vyborna rychlovka!
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
(One of the following)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
You MAY not distribute this WAD file in any format.
You may do whatever you want with this file.
* Where to get this WAD *
FTP sites:
BBS numbers:
Other:
¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤¤ Tools used ¤¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤
I
didn't make any fondamental modifications of the levels, but
adaptation, when needed, in order to debug remaining problems. At least, you should
not find that I made anything on it, and ALL the credit should be
rewarded by the author.
I am only a supervisor, with the idea to let
you think that the author made a good job with this wad!!! It's what he
would have done if he had have the following tools used by me and the very latest version of Zdoom or GZDoom:
- Edition / Rectification / Missing textures research and addition with :
"XODE Multimedia Doom Builder" ("The cornerstone of every map")
aka "Doom Builder" aka "DB" (free of charge)
by Pascal "Gherkin" vd Heiden, Version 1.68.
http://www.doombuilder.com/
- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002)
Olivier Montanuy montanuy@inf.enst.fr
Javier Almenara aojavierfdo@hotmail.com
jao2000@evangelion.com
WEB Pages: http://doortohell.tripod.com
http://www.geocities.com/locusfocus
- Examination with XWE:
XWE - extendable Wad Editor version 1.16
Developped by Csabo
wadedit@marchmail.com
http://doomworld.com/xwe
- Normal Nodes, Blockmap and Reject Table rebuilt with :
"Zennode.exe" (Ver 1.2.1, from Marc Rousseau) (C) 1994-2004
rousseaum@pictel.com
http://www.mrousseau.org/programs/ZenNode/
- Gl Nodes built with:
"glBSPX Node Builder" (v2.20) by Andrew Apted (C) 2000-2005
Based on BSP 2.3 (C) 1998 by Colin Reed, Lee Killough
http://glbsp.sourceforge.net
- Graphic's creation or modification
Paint Shop Pro 7 (WinShare Killer Apps)
http://www.wska.com
- ".dfl" file to use with KDX, the King Elvis Launcher:
The King Doom Experience - Your Doom Frontend Experience.
This toolset allows you to get the best out of your Doom installation.
This is the best software available of this kind
Available at http://kingdoom.tk/
- All the stuff is zipped, using a buyed WinZip(R) Version 10.0 (6698)
Copyright (C) 1991-2005 WinZip International LLC
http://www.winzip.com/version.htm
#######################################################################
# Author : Jean-Yves Delpech aka "Jive" aka "The Freeman", 53 #
# Email : dlw@doomwadstation.com
#
# Web site : "Doom Legacy Wads" aka
DLW
#
# http://doomwadstation.com/dlw/
#
#######################################################################
#
Email :
jean.yves.delpech@gmail.com
#
# Web site : "GZDoom Wads" aka
GZW
#
# http://gzdoom.doomwadstation.com/
#
#######################################################################
#
Where to get GZDoom
:
#
#
#
# Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230 #
#######################################################################
# Thanks to T.v. Elsuwé, Steven McGranahan, Robert Bäuml and Bell Kin #
# for their large contribution and to others Legacy Team members. #
#######################################################################